Visual Communication in Public Policy
Category
Year

Overview
An immersive virtual reality experience designed for ArtVR, showcasing digital art galleries. Users can virtually walk through exhibitions and interact with artworks in a 3D space.
My Role
Led the product from early concept through development and production, working across hardware, software, and industrial design.
Defined product requirements based on clinical use cases, and coordinated engineers, designers, and manufacturers to ensure feasibility and delivery.
Drove key decisions around system architecture, usability, and manufacturability under real-world constraints.
Filed and supported two patents covering the integrated capture arm and system design.
